Real-size cars, real steering geometry, mirrors and signals. Practice until it is boring.
Vehicle
Levels
Stages
Sorted from easiest to hardest by a difficulty score (bar). ×2 / ×3 = multi-step: park in each space in order.
My levels
Settings
Controller / steering wheel
Controls
W/↑ accelerator · S/↓ brake
A/D turn the wheel (it stays where you leave it)
Q/E gear down / up · Space handbrake
Manual: F clutch (release slowly) · I ignition
Shift fine control · Z/V indicators · H hazards · L lights
C camera · B look back · drag mouse to look · M mirrors · N map
R restart · Esc pause · Y replay (after finishing)
Mouse/touch: drag the on-screen wheel, press the pedals (lower = harder)
Gamepads and steering wheels (G29, G920, Thrustmaster, Fanatec…) supported
Paused
How to drive
The automatic starts in P. Use Q/E for P·R·N·D; direction changes only when stopped. In D or R the car creeps: control it with the brake.
Manual: hold F (clutch), shift with Q/E (R·N·1–5) and release F slowly with a little throttle. If it stalls, press the clutch and I. Anti-stall assist can be turned off.
A / D turn the wheel at a realistic rate; it stays put and only self-centres while rolling (configurable). Shift = fine control.
Park inside the box, aligned with the arrow, and stay still for a second. Kerbs can be mounted with a penalty (or set to solid).
Driver view: real interior and door mirrors (also live on the 3D mirror glass). Drag the mouse to look, B to look back.
In R: backup camera with guides, 360° view and sensors that beep faster as you get close. Path lines show where the corners will go.
Signals: full stop at STOP, never on red, respect limits, use indicators (Z/V) and yield to pedestrians.
Trailer: when reversing, steer the opposite way to where you want the trailer to go, and correct early.
After finishing, watch the replay with your path (green forward, red reverse) and your best run as a ghost.